It seems there is a strange similarity between role-playing games and abstract art. Audiences of both enjoy personalized experiences more than meaning served on silver plate. Decisions in both how you would like to feel when you look at an abstract piece and how you would like to play this section of story creates your special experience with the game or art.
Expressionist art and games on the other hand seem to force -- although subtly-- a certain emotion or feeling upon their audiences.

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