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Video games are fictional works, they present a parallel reality that we can delve into, only by using certain devices. We are Thomas Anderson plugged into the Matrix, Kevin Flynn uploaded into cyberspace or Desmond Miles connected to Animus, with our keyboards, mouses and gamepads in our hands, being fed data through screens, virtual reality goggles, headphones and speakers and experiencing the worlds that are created of code, shapes and colors. We physically stand before these devices while mentally, we are in another world. Quite obvious while easily overseen, the fictional nature of video games.
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One of the most interesting concepts in video games for me was always asymmetric gameplay in multiplayer games. Keep Talking and Nobody Explodes is a good example to that. I have recently wrote down some details of a project for my diploma project, well, only an episode of the whole project. It combines Stories Untold type of gameplay with Keep Talking like asymmetric co-operative gameplay. However in KTaNE, both players have common goals, in the project I described, the goals are contradicting at times. It will definitely be based on Stanford and Milgram experiments. The goals are to force player into making ethical decisions faced with personal goals (this is very much done in many games, for example This War of Mine) and abstraction of world outside the control area (kind of like in Papers, Please). I can't wait to put it in practice and see how it plays.
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It seems there is a strange similarity between role-playing games and abstract art. Audiences of both enjoy personalized experiences more than meaning served on silver plate. Decisions in both how you would like to feel when you look at an abstract piece and how you would like to play this section of story creates your special experience with the game or art. Expressionist art and games on the other hand seem to force -- although subtly-- a certain emotion or feeling upon their audiences.
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Psychological issues, personal struggles and emotions in video games became so literal, wouldn't you agree? It's almost like we have to see a person face an obstacle literally to be able to learn or empathize now. You should be able to cry with/for the character without seeing him cry.
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Looking up on video games that I have never heard of, old and new, strange games, games with strong abstraction or surreal elements for the last month. If I would talk to a "gamer" about my enthusiasm of these games -- even though I play almost all types of games with pleasure -- they could find me artsy or hipster. I believe all emotional qualities of the top games are explored deeply in these strange experimental titles. It's sort of like an oriental music track and a modern, westernized version of it, both can be pleasing to ear while crowds would lean towards the modern rendition. However I think oriental music in this example would be the reason the modern version was made in the first place. I think there is a huge value where there is variation, experimenting and expression. No Italy, no pizza. Video games for my research: - Eastern Mind: The Lost Souls of Tong Nou (1994) - The Dark Eye (1995) - Sanitarium (1998) - Grim Fandango (1998) - Stanley Parable (20...
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Ben içeri düştüğümden beri güneşin etrafında on kere döndü dünya Ona sorarsanız: 'Lafı bile edilemez, mikroskopik bi zaman...' Bana sorarsanız: ‘On senesi ömrümün...' Bir kurşun kallemim vardı, ben içeri düştüğüm sene Bir haftada yaza yaza tükeniverdi Ona sorarsanız: 'Bütün bi hayat...' Bana sorarsanız: ‘Adam sende bi hafta...' Since I got prisoned, Earth revolved around the sun ten times If you ask the sun: 'A microscopic time that needs no mention' If you ask me: 'Ten years of my life...' I had a lead pencil, the year I got in Perished after only a week of writing If you ask the pencil: 'A whole lifetime...' If you ask me: 'Who cares, only a week...' wrote Turkish poet Nazım Hikmet. Everything is relevant, sadness as well. The poem puts you down, into the earth and rises back again, above the clouds. Do I worth nothing? Do I worth everything? This world means nothing without my eyes seeing it or I have no meaning for t...