One of the most interesting concepts in video games for me was always asymmetric gameplay in multiplayer games. Keep Talking and Nobody Explodes is a good example to that. I have recently wrote down some details of a project for my diploma project, well, only an episode of the whole project. It combines Stories Untold type of gameplay with Keep Talking like asymmetric co-operative gameplay. However in KTaNE, both players have common goals, in the project I described, the goals are contradicting at times. It will definitely be based on Stanford and Milgram experiments.

The goals are to force player into making ethical decisions faced with personal goals (this is very much done in many games, for example This War of Mine) and abstraction of world outside the control area (kind of like in Papers, Please).

I can't wait to put it in practice and see how it plays.

Comments